Microservices vs Monolith: What We Learned After 50 Projects
After building 50+ production systems, we've formed strong opinions about when to break up your architecture — and when the "boring" monolith is actually the right call.
Deep-dives, how-tos, and perspectives from the Troix engineering and design team.
After building 50+ production systems, we've formed strong opinions about when to break up your architecture — and when the "boring" monolith is actually the right call.
A design system is more than a UI kit — it's a shared language. Here's how we built one that reduced design-to-dev handoff time by 60%.
We've shipped apps with both. Here's an unfiltered comparison based on real project experience — performance, DX, hiring, and long-term maintainability.
Scope creep kills projects. Here's the exact framework we use with every new client to define requirements, set realistic timelines, and prevent mid-project meltdowns.
Based on security audits of 30+ production APIs, we've compiled the most common — and most dangerous — vulnerabilities that developers keep missing in the real world.
We analyzed 20 apps with drop-off issues and found the same problems again and again. Friction at key moments isn't just a design flaw — it's a revenue leak. Here's how to fix it.
Speed matters for startups. We've distilled our MVP delivery process into a repeatable, 6-week framework that gets you to user feedback without wasting engineering cycles.
ASO is more than keywords. After launching 40+ apps, here are the strategies that consistently drive organic installs — including some that surprised even us.
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